Catalog / Computer Games Terminology Cheatsheet
Computer Games Terminology Cheatsheet
A handy cheat sheet covering common terminology and concepts used in computer games, designed to help players and enthusiasts quickly understand game-related jargon.
General Gaming Terms
Core Concepts
MMO/MMORPG |
Massively Multiplayer Online (Role-Playing Game). Games with large numbers of players in a persistent online world. |
FPS |
First-Person Shooter. Games where you view the action through the eyes of your character. |
RTS |
Real-Time Strategy. Games where players manage resources and units to defeat opponents in real-time. |
RPG |
Role-Playing Game. Games where players assume roles of characters in a fictional setting. |
MOBA |
Multiplayer Online Battle Arena. Session-based games combining RTS and RPG elements, focused on team-based combat in a defined arena. |
Indie Game |
Independently developed and published games, often characterized by unique gameplay and artistic styles. |
Game Mechanics
Grinding |
Performing repetitive tasks in a game to gain experience, resources, or items. |
Buff/Debuff |
A buff is a positive effect applied to a character or unit. A debuff is a negative effect. |
Kiting |
The tactic of attacking an enemy while staying out of their attack range by using superior speed or ranged attacks. |
Nerf/Buff (verb) |
Nerf means to reduce the power or effectiveness of something. Buff means to increase the power or effectiveness. |
Lag |
Delay in response time between a player’s action and the game’s reaction, usually due to network issues. |
Aggro |
A monster’s willingness to attack a certain player, often based on damage dealt or proximity. |
Multiplayer Terminology
Team Dynamics
Carry |
A player who is skilled enough to significantly influence the outcome of a game, often by dealing high damage or making critical plays. |
Support |
A player who focuses on assisting their teammates by providing healing, buffs, or utility. |
Tank |
A character designed to absorb damage and protect teammates. |
DPS |
Damage Per Second. A character whose primary role is to deal high amounts of damage. |
Gank |
A surprise attack by multiple players on a single enemy, often to gain an advantage. |
Feeding |
Repeatedly dying to the enemy team, giving them a significant advantage. |
Player Interactions
GG |
Good Game. Commonly said at the end of a match as a sign of sportsmanship. |
WP |
Well Played. Similar to GG, indicating respect for the opponent’s skill. |
Noob/Newb |
A derogatory term for a new or unskilled player. |
Smurf |
An experienced player using a new account to play against less skilled players. |
Troll |
A player who intentionally disrupts the game or provokes others for their own amusement. |
Flaming |
Insulting or verbally abusing other players, often in chat. |
Esports & Streaming Terminology
Professional Play
Esports |
Organized competitive video gaming, often involving professional players and teams. |
Meta |
Most Effective Tactic Available. The current dominant strategies and character choices in a game. |
Scrim |
Scrimmage. Practice matches between professional teams. |
LAN |
Local Area Network. A network allowing players to connect directly for low-latency gaming, often used in tournaments. |
Tier List |
A ranking of characters, items, or strategies based on their effectiveness in the current meta. |
Comp |
Short for ‘Composition’. Refers to the specific combination of characters or units used by a team. |
Streaming & Content Creation
Streamer |
An individual who broadcasts their gameplay live over the internet. |
Lurk |
Watching a stream without actively participating in chat. |
Sub/Subscriber |
A viewer who pays a monthly fee to support a streamer and gain access to perks. |
Donation |
Money voluntarily given by viewers to support a streamer. |
PogChamp |
A Twitch emote used to express excitement or surprise. Often replaced due to controversy, but the sentiment remains. |
VoD |
Video on Demand. A recorded stream that viewers can watch after the live broadcast. |
Technical Terms
Graphics & Performance
FPS (Frames Per Second) |
The number of frames a game renders per second, impacting smoothness. Higher FPS is generally better. |
Resolution |
The dimensions of the game’s display, measured in pixels (e.g., 1920x1080). |
Ping |
The time it takes for data to travel between your computer and the game server, measured in milliseconds (ms). Lower ping is better. |
FOV |
Field of View. The extent of the observable game world that is seen on the screen at any given moment. |
Anti-Aliasing |
A technique used to reduce jagged edges in 3D graphics. |
V-Sync |
Vertical Synchronization. A graphics option that synchronizes the game’s frame rate with the monitor’s refresh rate to prevent screen tearing. |
Modding & Development
Mod |
Modification. Alterations to a game made by players or developers, often adding new content or features. |
SDK |
Software Development Kit. A set of tools that allows developers to create software applications, including game modifications. |
Alpha/Beta |
Alpha is an early stage of development. Beta is a later stage where the game is tested by a wider audience. |
Early Access |
Releasing a game to the public while it is still in development, allowing players to provide feedback and support the development process. |
Patch |
An update to a game that fixes bugs, adds new features, or balances gameplay. |
DLC |
Downloadable Content. Additional content for a game that can be purchased and downloaded separately. |