Catalog / Cinema 4D Essentials Cheatsheet

Cinema 4D Essentials Cheatsheet

A comprehensive cheat sheet for Cinema 4D, covering essential tools, shortcuts, and workflows for digital illustration and 3D design.

Interface & Navigation

Viewport Navigation

Orbit (Rotate View)

1 + Left Mouse Button

Pan (Move View)

2 + Left Mouse Button

Zoom

3 + Left Mouse Button

Zoom All

Shift + V (Configure View)

Frame Selected

O

Perspective/Orthographic Views

V

Key Interface Elements

Objects Manager

Hierarchy of objects in the scene.

Attributes Manager

Properties of selected objects.

Material Manager

Create, edit, and apply materials.

Timeline

Animation control and keyframing.

Tool Bar

Access to modeling, sculpting, and animation tools.

Content Browser

Access to preset assets, materials, and objects.

Basic Shortcuts

Move Tool

E

Rotate Tool

R

Scale Tool

T

Undo

Ctrl + Z

Redo

Ctrl + Y

Save

Ctrl + S

Modeling Essentials

Primitive Objects

Cube

Basic box shape.

Sphere

Round shape.

Cylinder

Tubular shape.

Cone

Pointed shape.

Plane

Flat surface.

Torus

Ring shape.

Generators

Extrude

Creates 3D objects from splines.

Lathe

Revolves a spline around an axis.

Sweep

Extrudes a profile along a spline.

Loft

Creates a surface between two or more splines.

Boolean Object

Combines or subtracts shapes using boolean operations (A+B, A-B).

Polygon Modeling Tools

Extrude (Polygons)

Extrude selected polygons to create new geometry.

Bevel

Adds a chamfered edge to polygons.

Knife Tool

Cut polygons manually.

Bridge Tool

Connect two selections of edges or polygons with new polygons.

Subdivision Surface (SDS)

Smooths the geometry by subdividing the polygons.

Materials & Texturing

Material Creation

  1. Create New Material: In the Material Manager, click Create > New Material.
  2. Edit Attributes: In the Attribute Manager, adjust settings like Color, Reflectance, Transparency, and Bump.

Color Channel: Defines the base color of the material.

Reflectance Channel: Controls the reflections and highlights.

Transparency Channel: Adjusts the transparency of the material.

Bump/Normal Channel: Adds surface detail without modifying the geometry.

UV Mapping

UV Editor

Edit the UV coordinates of the object.

UV Projection Methods

Cubic, Cylindrical, Spherical, Flat, etc.

Automatic UV Unwrapping

Cinema 4D can automatically unwrap complex shapes.

Texture Tag

Applies a material to an object and controls the texture’s placement and properties.

Applying Materials

  1. Drag and Drop: Drag the material from the Material Manager onto the object in the Objects Manager or Viewport.
  2. Texture Tag: A Texture Tag will be created on the object. Adjust the tag’s properties (e.g., projection, tiling) in the Attribute Manager.

Selection Sets: Apply materials only to specific polygons or selections.

Animation & Rendering

Keyframing

Adding Keyframes

Click the small circle next to the attribute in the Attribute Manager at the desired frame.

Timeline Navigation

Use the timeline controls or arrow keys to move between frames.

Keyframe Interpolation

Linear, Spline, Step. Control the transition between keyframes in the Timeline.

F-Curves

Fine-tune animation curves in the F-Curve Manager for precise control.

Lighting

Light Types

Point, Spot, Area, Infinite.

Shadow Types

Hard, Soft, Area.

Global Illumination (GI)

Simulates realistic light bounces for natural-looking scenes.

Ambient Occlusion (AO)

Adds subtle shadows in crevices and corners to enhance depth.

Rendering

Render Settings

Adjust resolution, output format, and render quality.

Physical Render

Realistic rendering engine simulating camera and lighting properties.

Standard Render

Faster rendering engine, suitable for stylized visuals.

Output Formats

PNG, JPG, TIFF, EXR, MOV, MP4.