Catalog / Autodesk 3ds Max Cheatsheet
Autodesk 3ds Max Cheatsheet
A comprehensive cheat sheet covering essential Autodesk 3ds Max commands, tools, and workflows for digital illustration and 3D design. This guide provides quick references for modeling, texturing, animation, and rendering in 3ds Max.
Interface & Navigation
Viewport Navigation
Orbit |
Alt + Middle Mouse Button |
Pan |
Middle Mouse Button |
Zoom |
Alt + Ctrl + Middle Mouse Button (Vertical Drag) |
Zoom Extents |
Z |
Zoom Extents All |
Shift + Z |
Perspective/Orthographic Toggle |
P |
UI Elements
Command Panel |
Right side of the interface. Contains tools for creating, modifying, and animating objects. |
Timeline |
Located at the bottom of the interface. Used for animation playback and keyframe manipulation. |
Main Toolbar |
At the top, provides quick access to common functions like open, save, undo, and redo. |
Viewport Controls |
Top-left corner of each viewport, allows changing the viewport display and shading modes. |
Status Bar |
At the bottom, shows coordinate information, tool tips, and prompts. |
Basic Hotkeys
Undo |
Ctrl + Z |
Redo |
Ctrl + Y |
Save |
Ctrl + S |
Open |
Ctrl + O |
New |
Ctrl + N |
Modeling Fundamentals
Primitive Objects
Box |
Creates a rectangular prism. Define length, width, and height. |
Sphere |
Creates a spherical object. Define radius and segments. |
Cylinder |
Creates a cylindrical object. Define radius, height, and segments. |
Cone |
Creates a cone-shaped object. Define radii, height, and segments. |
Tube |
Creates a tube-shaped object. Define inner and outer radii, height, and segments. |
Torus |
Creates a donut-shaped object. Define radii and segments. |
Modifier Stack
The Modifier Stack is a list of modifiers applied to an object, allowing non-destructive editing.
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Transformations
Move |
W - Moves an object along the X, Y, or Z axis. |
Rotate |
E - Rotates an object around the X, Y, or Z axis. |
Scale |
R - Scales an object uniformly or non-uniformly along the X, Y, or Z axis. |
Snapping |
S - Toggles snapping to vertices, edges, faces, or grid points for precise placement. |
Align |
Alt + A - Aligns objects based on their pivot points or bounding boxes. |
Texturing & Materials
Material Editor
The Material Editor is used to create and edit materials applied to objects.
|
Basic Material Parameters
Diffuse Color |
The base color of the material. |
Specular Color |
The color of the highlights. |
Glossiness |
The size and sharpness of the highlights. |
Opacity |
The transparency of the material. |
Bump/Normal Map |
Adds surface detail using textures. |
UVW Mapping
UVW Map Modifier |
Applies texture coordinates to an object. |
Mapping Types |
Planar, Cylindrical, Spherical, Box |
Real-World Map Size |
Ensures textures are scaled correctly based on the object’s real-world dimensions. |
Channel |
Specify UV channel to use for mapping. |
Animation & Rendering
Keyframe Animation
Set Key |
Creates a keyframe at the current time for selected objects. |
Auto Key |
Automatically creates keyframes when object properties are changed. |
Timeline Navigation |
Use the timeline to scrub through the animation and adjust keyframes. |
Curve Editor |
Fine-tune animation curves for smoother motion. |
Dope Sheet |
Edit and manage keyframes in a spreadsheet-like interface. |
Rendering Setup
Render Setup Window |
F10 - Opens the render setup window to configure rendering settings. |
Renderer |
Choose a renderer (e.g., Arnold, Scanline, V-Ray). |
Output Size |
Set the resolution and aspect ratio of the rendered image. |
Render Elements |
Output additional render passes (e.g., diffuse, specular, shadow) for compositing. |
Environment |
Set background color or image, add atmospheric effects. |
Lighting
Standard Lights |
Omni, Spot, Directional, Area |
Arnold Lights |
Skydome, Mesh Light, Photometric Light |
Light Parameters |
Intensity, Color, Shadows |
Shadow Types |
Ray Traced, Shadow Map |