Catalog / Autodesk 3ds Max Cheatsheet

Autodesk 3ds Max Cheatsheet

A comprehensive cheat sheet covering essential Autodesk 3ds Max commands, tools, and workflows for digital illustration and 3D design. This guide provides quick references for modeling, texturing, animation, and rendering in 3ds Max.

Interface & Navigation

Viewport Navigation

Orbit

Alt + Middle Mouse Button

Pan

Middle Mouse Button

Zoom

Alt + Ctrl + Middle Mouse Button (Vertical Drag)

Zoom Extents

Z

Zoom Extents All

Shift + Z

Perspective/Orthographic Toggle

P

UI Elements

Command Panel

Right side of the interface. Contains tools for creating, modifying, and animating objects.

Timeline

Located at the bottom of the interface. Used for animation playback and keyframe manipulation.

Main Toolbar

At the top, provides quick access to common functions like open, save, undo, and redo.

Viewport Controls

Top-left corner of each viewport, allows changing the viewport display and shading modes.

Status Bar

At the bottom, shows coordinate information, tool tips, and prompts.

Basic Hotkeys

Undo

Ctrl + Z

Redo

Ctrl + Y

Save

Ctrl + S

Open

Ctrl + O

New

Ctrl + N

Modeling Fundamentals

Primitive Objects

Box

Creates a rectangular prism. Define length, width, and height.

Sphere

Creates a spherical object. Define radius and segments.

Cylinder

Creates a cylindrical object. Define radius, height, and segments.

Cone

Creates a cone-shaped object. Define radii, height, and segments.

Tube

Creates a tube-shaped object. Define inner and outer radii, height, and segments.

Torus

Creates a donut-shaped object. Define radii and segments.

Modifier Stack

The Modifier Stack is a list of modifiers applied to an object, allowing non-destructive editing.

  • Each modifier performs a specific operation (e.g., Bend, Twist, Taper).
  • Modifiers can be reordered, enabled/disabled, and their parameters adjusted.
  • Common modifiers include Edit Poly, Turbosmooth, and UVW Map.

Transformations

Move

W - Moves an object along the X, Y, or Z axis.

Rotate

E - Rotates an object around the X, Y, or Z axis.

Scale

R - Scales an object uniformly or non-uniformly along the X, Y, or Z axis.

Snapping

S - Toggles snapping to vertices, edges, faces, or grid points for precise placement.

Align

Alt + A - Aligns objects based on their pivot points or bounding boxes.

Texturing & Materials

Material Editor

The Material Editor is used to create and edit materials applied to objects.

  • Compact Material Editor: A simplified interface for quick material assignments.
  • Slate Material Editor: A node-based interface for complex material creation.
  • Common material types include Standard, Physical Material, and Arnold Standard Surface.

Basic Material Parameters

Diffuse Color

The base color of the material.

Specular Color

The color of the highlights.

Glossiness

The size and sharpness of the highlights.

Opacity

The transparency of the material.

Bump/Normal Map

Adds surface detail using textures.

UVW Mapping

UVW Map Modifier

Applies texture coordinates to an object.

Mapping Types

Planar, Cylindrical, Spherical, Box

Real-World Map Size

Ensures textures are scaled correctly based on the object’s real-world dimensions.

Channel

Specify UV channel to use for mapping.

Animation & Rendering

Keyframe Animation

Set Key

Creates a keyframe at the current time for selected objects.

Auto Key

Automatically creates keyframes when object properties are changed.

Timeline Navigation

Use the timeline to scrub through the animation and adjust keyframes.

Curve Editor

Fine-tune animation curves for smoother motion.

Dope Sheet

Edit and manage keyframes in a spreadsheet-like interface.

Rendering Setup

Render Setup Window

F10 - Opens the render setup window to configure rendering settings.

Renderer

Choose a renderer (e.g., Arnold, Scanline, V-Ray).

Output Size

Set the resolution and aspect ratio of the rendered image.

Render Elements

Output additional render passes (e.g., diffuse, specular, shadow) for compositing.

Environment

Set background color or image, add atmospheric effects.

Lighting

Standard Lights

Omni, Spot, Directional, Area

Arnold Lights

Skydome, Mesh Light, Photometric Light

Light Parameters

Intensity, Color, Shadows

Shadow Types

Ray Traced, Shadow Map