Catalog / ZBrush Digital Sculpting Cheatsheet

ZBrush Digital Sculpting Cheatsheet

A comprehensive cheat sheet covering essential ZBrush tools, techniques, and workflows for digital sculpting and 3D design.

Interface & Navigation

Basic Navigation

Rotate View

Click and drag on the canvas (outside the model).

Move View

Hold Alt + Click and drag on the canvas (outside the model).

Zoom View

Hold Alt + Click and drag on the canvas (outside the model), release Alt while still holding the mouse button.

Frame Mesh

Press A to frame the mesh in the viewport.

Toggle Perspective

Press P to toggle between perspective and orthographic views.

Undo/Redo

Ctrl+Z (Undo), Ctrl+Shift+Z (Redo)

UI Elements

Tool Palette

Contains brushes, 3D meshes, and other sculpting tools.

Brush Palette

Houses a variety of sculpting brushes with adjustable parameters.

SubTool Palette

Manages individual parts of a model, allowing for separate sculpting and manipulation.

Document Palette

Controls document settings like size, background, and export options.

Draw Palette

Controls draw size, focal shift, and other drawing parameters.

Lightbox

A file browser for accessing projects, brushes, textures, and other assets.

Quick Actions

Save Project

Ctrl+S - Saves the entire ZBrush project.

Save Tool

Tool > Save As - Saves the selected tool (mesh).

Import Mesh

Tool > Import - Imports a 3D mesh from an external file.

Export Mesh

Tool > Export - Exports the selected tool (mesh) to an external file.

New Document

Ctrl+N - Clears the canvas, starting a new ZBrush document.

Masking

Ctrl + Drag - Masks an area, protecting it from sculpting changes.
Ctrl + Alt + Drag - Inverse masking area.

Sculpting Essentials

Brushes

Standard Brush

The default sculpting brush for adding and subtracting volume.

Move Brush

Used to move large portions of the mesh.

Clay Buildup Brush

Simulates adding clay to the surface, great for building forms quickly.

DamStandard Brush

Creates sharp, clean cuts and creases.

Smooth Brush

Softens and blends the surface, removing sharp edges.

Inflate Brush

Inflates the surface of the model.

Pinch Brush

Pinches the surface of the model.

Brush Modifiers

Alt Key

Inverts the brush effect (e.g., adds instead of subtracts).

Shift Key

Activates the Smooth brush temporarily.

Ctrl Key

Used for masking.

O Key

Change brush size.

U Key

Change Draw Size.

Sculpting Techniques

Dynamic Subdivision (Dynamesh):
A dynamic tessellation system that creates a uniform polygon distribution, allowing for sculpting without worrying about stretching.
Tool > Geometry > Dynamesh

Subdivision Levels:
Divide and subdivide your mesh to add more detail. Use lower levels for broad forms and higher levels for fine details.
Tool > Geometry > Divide

ZRemesher:
An automatic retopology tool to create clean, animation-ready meshes.
Tool > Geometry > ZRemesher

Polygroups:
Separate parts of your model into Polygroups for easier selection and manipulation.
Ctrl+Shift+Click to isolate a Polygroup.

Creasing:
Preserves sharp edges during subdivision.
Tool > Geometry > Crease

Advanced Features

SubTools

Append

Adds a new SubTool to the current tool.

Duplicate

Creates a copy of the selected SubTool.

Delete

Deletes the selected SubTool.

Merge Down

Merges the selected SubTool with the one below it.

Boolean Operations

Use Live Boolean to combine or subtract SubTools.
Tool > Subtool > Boolean

Move Subtool

Move Subtool up/down in the list.

Polypaint

Enable Polypaint

Tool > Polypaint > Polypaint From Mesh

Color Picker

Click on the color swatch to select a color.

Fill Object

Fill the entire object with the selected color.
Color > FillObject

Paint Directly

Paint directly onto the mesh with the selected brush.

Export Texture

Export the polypaint as a texture map.
Tool > Texture Map > Create > New From Polypaint

Adjust Color Intensity

Adjust the intensity of the color being applied.

Rendering

Best Render

Render > Best - High-quality render with shadows and effects.

Preview Render

Render > Preview - A quick preview render without all the details.

Shadow Settings

Render > Shadow - Adjust shadow parameters like intensity and angle.

Ambient Occlusion

Render > Ambient Occlusion - Add depth and realism with ambient occlusion.

Export Render

Document > Export - Export the rendered image.

Render Passes

Render > Render Passes - Enables different render passes for compositing.

ZBrush Shortcuts

Brush Shortcuts

B

Opens the Brush selection pop-up.

Ctrl + D

Divides the selected SubTool (adds subdivision levels).

Shift + D

Lowers subdivision levels.

D

Raises subdivision levels.

Alt + Tap on Mesh

Samples the color under the cursor for polypainting.

Ctrl + Shift + Drag

Trim or Clip Brushes, hide or show Polygroups

View Shortcuts

A

Frame the model in the viewport.

P

Toggle perspective.

Ctrl + N

Clears the canvas.

Ctrl + Tab

Switch between ZBrush projects.

F

Focus on selected Subtool.

General Shortcuts

Ctrl + S

Save project.

Ctrl + Z

Undo.

Ctrl + Shift + Z

Redo.

Spacebar

Quickly access the brush size and draw size sliders.

W

Activate the Move tool.

E

Activate the Scale tool.

R

Activate the Rotate tool.